stellaris focused arc emitter. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. stellaris focused arc emitter

 
 Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyonstellaris focused arc emitter  Copy Copy tech_antimatter_power

But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. Just remember to only fight at max distance or. Is it the Focused Arc Emitter o. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. 2 or earlier, and it sounds like a lot has changed since then. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. I think the meta is Giga Cannon with neutrons. . The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. AEs usually have high shield and armor and penetratives just don't care. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. The focused arc has 100% armor pen and 100% shield pen. 58 days against the same Battleship above; Giga Cannon takes 27. In singleplayer you can just mass these, the AI will never counter them. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. Fighters + Missiles will overwhelm their point defense and also bypass shields. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. The other main weapon loadout is Neutron Launches with a Giga Cannon. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. I generally use artillery Titans with the nanobot cloud aura. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. If you can’t find any CL simply go with Kinetic Artillery. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). The Arc emitter splits its damage up too much. Probably artillery is better. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. This is a less efficient design in general, but saves a huge amount of research. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. From what I can tell they are both the same thing, having 100% armor and shield penetration. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Reply reply. An normal cloud lightning does between 136-1 damage. Arc emitters and cloud lightning. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. . I'd like to try and learn how to optimize each ship manually. - End-game start year 2275. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. 38. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Secret Master Covert Mastermind. All you need for this massive size of fleets is: Enough energy and strongholds. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. 14 daysI always use the focused arc emitters. - Synthetic Evolution. I read somewhere that people were debating which one to get. So that’s 2M damage per week. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. Also because there is no hull repeatable so it has become an even bigger issue late game. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Use Battleships with Arc Emitters and Cloud Lightning. Typee Major. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Make sure you have high accuracy; aux fire control helps for this. A slots 2x afterburners. Business, Economics, and Finance. Tachyon lance is close enough. 40 corvettes in one fleet is plenty. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. Many people seem to think you need 'mixed fleets' now but you really don't. Feb 7, 2019; Add bookmark #10. Helican Jul 19, 2016 @ 9:11am. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. I tend to try and make them as split and even as possible across the board. Report. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. 相关页面: 舰船组件. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Stellaris Dev Diary #320 -. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. A In singleplayer you can just mass these, the AI will never counter them. 5K subscribers Subscribe 1. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. The question of "why have multiple ship sizes at. Edit: Quick Thought on the. 6 update. Ishau Apr 8, 2019 @ 5:51pm. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Battleships is basically artillery with focused arc emitters and neutron launchers. • 5 yr. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. against the prethoryn, I prefer using tachyon. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. While it seems good, it's actually better to use. Copy Copy tech_arc_emitter_2. They are the undisputed champions. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. I'd like some advice on a fleet build to counter the FE's. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. 例如:“异种. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. So it's year 2412 and I'm at 170k fleet power. dmg Tachyon. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. What the arc emitters don't destroy in the first volley the strike craft will. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. Please note that I am rounding numbers, and ignoring carry over damage here. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. 06m, also I have +20% increase to damage v. This weaponry you can only equip on BBs. Launchers, the Marauders are the median weapon so it will prefer 100 range. In the only run I got them I had a total of 15. 64 dpd Means a combined damage output of 150. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. It's not nearly as wasteful as it looks. So the battleships and cruisers try to maintain permanent 100 range while firing. 148 22. Repeatables for Focused Arc Emitters and Cloud Lightning . The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. 能源消耗:-250. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Example: I clear the Enigmatic Fortress chain and unlock the research. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. For the auxiliary slots i do afterburners. This page was last edited on 14 October 2017, at 11:50. 85sec cooldown | 90% Acc. And switch to Focused Arc Emitters for Contingency and AEs . The Contingency are balanced, just try to hit them with as much power as you can. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Strike Craft are unnecessary if you are using. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. Matter Disintegrator - A new approach. Go to Stellaris r/Stellaris. You need a few from every weapon or you are handicapping yourself. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). Business, Economics, and Finance. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Arc emitters are seriously underestimated weapons. Agree about the importance of penetration. In singleplayer you can just mass these, the AI will never counter them. For example, “advanced shield hardener” give 25% hardening. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. 花费:2293. Unfortunately battleships can't equip torpedoes or you'd be perfect. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). FAE stands for Focused Arc Emitter. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. #6. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Usually you'll get better results. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. If you're going the FAE path, then you don't want Kinetic weapons at all. Generally I fit my ships depending on the composition of enemy fleets. In singleplayer you can just mass these, the AI will never counter them. It is cheap, effective, and is good against literally everything until you. Higher fleet cap for me usually means add more battleships plus possibly a titan. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. 57 days; Focused Arc Emitter takes 28. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. You need strong enough fleets to take down their starbases with no losses. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Many people seem to think you. 60sec cooldown | 100% Acc. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. Hit multiple targets. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. Best weapon for the Prethoryn: definitely. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Juggernaut with range module. Arc Emitters: tech_arc_emitter_1. Go to Stellaris r/Stellaris. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Economics is everything in stellaris if you have more ships you win. Spoiler: Minister-class Titan. But even then I will tend to go Giga if there. Moderator. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. I use battleships with neutrons on them. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. One thing I learned recently is that you only need 1 ship per fleet with. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. ago. Cloud Lightning has terrible range, but the Arc Emitter is okay. Basically anything hit by them dies. Crusader Kings II: Tech Support. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Using crystal plating to improve hull points doesn’t work enough. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Lastly, we have the Focused Arc Emitter which is weird. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). However, once shields are down it's the weakest of the spinal mount weapons. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. The tachyon has 90% armor pen, and -33% shield damage. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. never combine arc with anything else that isn't disruptor. . i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Immediately, one of the new enigmatic tech options shows up. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. It's not nearly as wasteful as it looks. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. 01 vs 12. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. The have two fleets, one with 94K and the other with 96K. Put a fighter hangar and PD guns on 1/3. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. 96 Badges. Use only battleships and titans (don't even bother with smaller ships). Sorry for super late reply, haven’t had the time to hop on stellaris until. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. The giga has 50% armor pen, and an extra 33% shield damage. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. For most of the crises in general what I. 能源消耗:-250. The focused arc emitter does 11. Reply. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. In most fights, Torpedoes will do great. That way, you just research lasers and armor and you’ll have high ehp from research. In a pinch the Null Void Beam can be. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. 23 votes, 22 comments. And so far they dealt with corvette swarms of AI beautifully. research_technology tech_arc_emitter_1 Antimatter Power. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. Content is available under Attribution-ShareAlike 3. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Example: I clear the Enigmatic Fortress chain and unlock the research. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. Same deal with defenses, stack the shit out of whatever they. They're cheap enough that it's not a big deal. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Also, since they all have a cool down of approximately 8 ticks, average. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. | 105. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Content is available under Attribution-ShareAlike 3. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. There's even an argument for picking the lowest tier engines to save on alloys. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. However in Stellaris, the way it works is that Battleships are. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Armor is 68% with 1260 shield points and 2 capacitors. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. I know the arch emitter counters corvettes so I. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. you can just steamroll through all of their fleets. arc emitter fires once in 8. Asking the Stellaris community a. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. dmg Tachyon Lances : 85-232 dmg | 8. Focused Arc Emitters. There is no “If Stellaris was real…” since it’s. 6. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. Cloud Lightning is underrated in 1. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. . Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Just the same options again and again. These weapons bypass shields and armor and strike hull directly. While the Tachyon Lance does have some nice damage.